![]() The investigation portions are ok, if overly described, with probably enough hints to get the party to follow the breadcrumbs. It combines a simple two (primary) location investigation with two large (63 rooms and 34 rooms) dungeon levels. CLocking in at 52 pages it’s pretty mammoth. This is part one of the very popular adventure path “Shackled City”. This is a decent effort for an Dungeon Magazine adventure On the plus side there is at least one area where you can NOT fight and talk. The adventure text for complex rooms is quite long in places and badly needs pruned back, and the adventure does spend a fair amount of time on describing mundane rooms and items. That’s a nice touch, putting the party in respected positions and then swirling the chaos around them. There’s a nice order of battle, for alarms going off inside and how the guards react, as well as a nice section on follow-ups after the adventure is over … which mainly focuses on rewarding the players and the feuding factions who want the statue body. If it fucks up the adventure then you didn’t write a very good adventure. I really don’t like that in my adventures: the party should be able to use the powers they’ve earned. The construct has a number of entrances, which is a very good thing, although there is more than a little gimping going on in the statue being immune to almost every useful spell. More grinding gears and steam pipes and open access ports would have done wonders for otherwise boring old combats. ![]() A decent variety of the rooms are interesting, with things to play with, even though the combats in the rooms tend to be a little boring. The gome engineers and hanggliding attackers are a bit of a style turnoff for me, but the adventure does many good things. The destruction of the village, and the chaos of the villagers, is glossed over where it should be a highlight of the start of the adventure. This one has some bits of potential in it. The party comes across a GIANT iron statue attacking a village and the dungeon are the levels inside the statue. All of the usual crappy design bullshit is present. ![]() This kind of shit is what me say things like “Dwarf lepers? I mercilessly massacre all of them.” Fuck your bullshit, DM! Misdirection spell. Oh, the humanity! A group of monsters that betray the party! What fun that, eh? Truly Rob Manning is one of the most original designers on the planet. Once they do so, the grimlocs betray the party and attack from both sides. An eloquent group of disguised grimlocks (WTF?!) get the party to rescue their buddies from an ettin wight.
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